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Samurai Legends and UDK ?

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Recently my thoughts about jumping to UDK have resurfaced. Eventhough I'm more or less satisfied with Samurai Legends' visual quality in DBPro, I know it would look even better in UDK. I'm more worried about the programming aspect of the game. Time and again I have heard that it is a pain to create anything else than a shooter with UDK. Then I see projects like Chivalry and have second thoughts. Unfortunately it seems that I don't have the team to move the project to UDK. The time of our programmer is very limited, hence I'm doubling as coder and do most of the art stuff as well. At least DBPro isn't that difficult and I can do certain stuff myself, would that still be the case with UDK ? I could try finding some new people on the UDK forums, people who would like to help with the scripting. But then I've seen how well THAT goes during the time I was looking for help in the art department (animation).

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